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Magic
Nov 21, 2010 7:03:46 GMT 7
Post by WriterApprentice on Nov 21, 2010 7:03:46 GMT 7
Who wants to discuss about magic? :3
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Magic
Nov 21, 2010 19:44:02 GMT 7
Post by willow on Nov 21, 2010 19:44:02 GMT 7
I'm here ready for some serious discussing XD
Where did we get to with the whole charm/curse idea?
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Magic
Nov 22, 2010 1:07:49 GMT 7
Post by WriterApprentice on Nov 22, 2010 1:07:49 GMT 7
Well... with charms and curses, I see that as a separate branch of magic. They have no elemental affiliation and, in the Temecula RP, their sole purpose to to aid or hinder other characters. Like... cast Sleep on them or raise their Attack Speed or Defense, or something like that. In general terms, charms and curses could be something like what Lucifer has. In battle, they could be spells like those I presented up there.
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Magic
Nov 22, 2010 2:37:07 GMT 7
Post by willow on Nov 22, 2010 2:37:07 GMT 7
Oooh liking that... So how does a character use elemental magic/what for? I probably know this already but am being silly and have forgotten, sorry!
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Magic
Nov 22, 2010 2:44:32 GMT 7
Post by Wicked on Nov 22, 2010 2:44:32 GMT 7
So to clarify, there are ten main groups of magic that I've been able to count. Maybe eleven...? What do you think? -List Below-
#1-4: Elemental Magic, consisting of Fire, Earth, Wind, and Water.
#5: Light Magic.
#6: Dark Magic.
#7: Fallen Magic.
#8: Fairy Magic.
#9: Song/Minstrel Magic.
#10: Enchantment magic which consists of curses and charms/buffs that clerics use.
I suppose another group can be made for conjuration magic if that's agreed upon as well, which would consist of summoning minions and such...
Anyways, anyone have a group of magic they want to discuss and figure out first? I believe the current magic up for discussion is enchantment magic (anyone have a better name?) Or do you guys want to start from the top and work down the list?
--Wicked
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Magic
Nov 22, 2010 10:42:23 GMT 7
Post by WriterApprentice on Nov 22, 2010 10:42:23 GMT 7
The elemental magics (Earth to Dark) are mainly offensive and mostly used for attacking. Elemental magic is, as I see it, the most commonly harnessed of all the schools of magic. Because of this, it can be casted using a majority of the mediums of magic.
@wicked: Hm... yea, I think you got them all. :3 I might change, just to warn you.
Conjuration does sound like a possibility as there is a summoner class in Fire Emblem. Hm... how about we start from the top-down so we can clarify everything in an orderly fashion.
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Magic
Nov 23, 2010 2:28:22 GMT 7
Post by Wicked on Nov 23, 2010 2:28:22 GMT 7
Fire!
It's primarily offensive magic and one of the elemental magics.
Fireballs, explosions, infernoes are likely offensive possibilities as a fire mage. Other offensive possibilities might be lighting other objects on fire and projectiling them at enemies, flaming arrows, *maybe* enchanted flaming swords, axes or other metallic weaponry (idea hasn't been confirmed...), setting fire on the ground or a trap on enemies etc. Less offensive ways to use fire magic could possibly be things like lighting a fire or torch or simply having some sort of floating fire light to read by, or maybe it could be used as some inner heat source to keep warm on a cold day etc.
Harnessing lightning spells may or may not be within the capabilities of a fire mage. If it's not, it might be something used by Wind Mages...
Any other thoughts on fire magic?
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Magic
Nov 23, 2010 12:00:43 GMT 7
Post by WriterApprentice on Nov 23, 2010 12:00:43 GMT 7
Hm... I thought we already said that all six elements were offensive. But I can see Fire being the most powerful of the three. ^_^
Yea, I agree with those forms. :3 Hm... just a thought but maybe have lava/magma be a higher form of fire? Lowest being the embers, flames, and whatnots. Lava and magma are a higher grade of Fire magic.
Originally, we planned to have lightning be of Wind magic. Sorry for not telling you guys earlier. ><
Other thought? Um... do we agree that Fire is weak against Water and strong against Wind?
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Magic
Nov 23, 2010 12:10:47 GMT 7
Post by IceBlade28 on Nov 23, 2010 12:10:47 GMT 7
Considering what can happen to fire in an oxygen-rich environment? I would definitely support the Water = weak/Wind = strong idea for Fire ^-^;
Just wondering- how's magic going to interact with tech?
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Magic
Nov 23, 2010 23:11:54 GMT 7
Post by WriterApprentice on Nov 23, 2010 23:11:54 GMT 7
Well, just putting out a thought here, I think magic and tech are often incompatible with magic causing tech to fritz or short-circuit. It's only tech that's been built to harness the energy of magic that can work without it blowing up or breaking.
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Magic
Nov 24, 2010 4:15:13 GMT 7
Post by Wicked on Nov 24, 2010 4:15:13 GMT 7
What kind of technology is there? I know there are cybertronians and such, but Temecula still uses swords, maces, axes, bows and other medieval-like weaponry and armor and such so... just curious as to the extent of technological advancement I guess...
Okay, back to magic- Wind<Fire<Water sounds good. Technology often being incompatible with magic is also a good idea.
Any other thoughts on Fire Magic before we move on to discuss... um.... Earth Magic?
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Magic
Nov 24, 2010 5:27:38 GMT 7
Post by WriterApprentice on Nov 24, 2010 5:27:38 GMT 7
Well, for the most part, Temecula's technology is fairly primitive compared with ours. Like you said, their technology is similar to the Medieval era (maybe slightly more advance, but we can discuss that later). However, advances in the fields of the magical arts are far ahead than science and tech.
Destron is a different matter. Thanks to the Royal Line, Destron is the most technologically advanced kingdom on Temecula with the use of plumbing, running water, early uses of electricity (lighting purposes only), and great advances in agriculture and animal husbandry. Magic is still prominent in Destron as these technological acheivements rely on the arcane energies.
Reasons for this is because Temecula's magical energies rendered most of the original tech useless when the ancestors of the Royal Line crash landed. This forced them to completely transform their survivng tech into something that was compatiable with magic. This plus their initial interest with "the natives" of Temecula motivated the ancestors to introduce advance technology. Despite the Royal Family having adapted into life on Temecula, they're still alien robots at heart who rely on logic and science.
Okay, sounds good so far. Let me just wrap it all up. Fire is the most strongest of the six elements and can deal the most magical damage. Its forms, from lesser to greater, range from embers to lava. It can be used as both an offensive spell and a substitute to lighting a torch or campfire. The latter is hardly regarded by mages in general as they think it degrading the element of Fire. Some are more willing to do it, forgoing pride for the greater good of everyone. In the cycle of power... Water>Fire>Wind Water is greater than Fire, but Fire is greater than Wind.
Hope I got it all. Everything look alright? ^_^ I just added a few details, nothing serious.
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Magic
Nov 24, 2010 5:38:03 GMT 7
Post by Wicked on Nov 24, 2010 5:38:03 GMT 7
Looks good to me. Want to start us off on the details of Earth Magic? Something I'd personally like to know is whether earth magic is simply the manipulation of the earth or if it extends to the manipulation of mother nature like trees and such...
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Magic
Nov 24, 2010 13:46:17 GMT 7
Post by Minion on Nov 24, 2010 13:46:17 GMT 7
What if we made two different branches of earth magic, one with the more earthy stuff like earthquakes, fissures, rockslides, um... stoneskin be in one faction of earth magic while another branch (namely used by fairies?) involve spells like entangle, spore clouds, vine whips, barkskin etc.
Just a thought. ^_^
~Wicked's Minion
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Magic
Nov 25, 2010 5:43:54 GMT 7
Post by raven1972 on Nov 25, 2010 5:43:54 GMT 7
Fairy Magic is deeply tied to the earth and while it is not true earth magic it is related. Fairy magic is divided into 2 forms:
1. Fairy Galdrar or healing chants these spells are used in much the same way humans use staves. Fairies proficient in this form can heal injuries, cure poisoning, awaken from magical sleep and even raise the defenses of an ally. The Royal family has the gift of the Sacred Galdrar which can heal a large group of allies at the cost of the exhaustion of the user.
2. Fairy Protective magic. This is the closest to attack magic that is traditional amongst the fairy race. caster proficient in this form can lull foes to sleep, drive them berserk, even silence spell casters for a time true masters can cast the fairy warp and transport their allies to safety. also there is a single true attack spell in normal fairy magic called duststorm while not very damaging it does blind its target temporarily. The Royal family also has access to the strongest fairy magic Fairy Fire, it is powerful but it requires great vitality to use so it is rarely used. The last time was 300 years ago against a group of rampaging orcs.
Normally a fairy can only master one of the forms even though they can usually use some of each form. The normal practice is for a fairy to choose the type he or she wishes to train in and thats what the study to the exclusion of the other form.
Only the Royal family or those that carry that bloodline can master both forms and only the Royal family can use The Sacred Galdrar and Fairy Fire.
In recent years true earth magic has begun to be used by the Fairy race, normally all non fairy magic would be shunned but to defend themselves in a world become more dangerous changes were needed and earth magic allowed.
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