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Post by Basil on Oct 7, 2010 2:08:28 GMT 7
Haha... alright! Will discuss with you tomorrow.
=3 *wonders if Writer can guess who are the other two she's bringing in*
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Post by WriterApprentice on Oct 7, 2010 4:23:39 GMT 7
Yea, we will. Can't wait to! X3 I hope you don't mind a sudden flood of information and thoughts. Comma and I thought of a lot of things over the week. XD
Um... I'm stumped. Sorry. ><
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Post by Basil on Oct 7, 2010 4:27:32 GMT 7
Haha... don't worry! I'd love to hear them...
XP
Erm... hope to catch you on msn soon?
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Post by raven1972 on Oct 7, 2010 7:56:14 GMT 7
okay my second character for this :
Emmy: she the queen of the fairies of Mistymere valley in the southern mountains. Her appearance is like that of Tinkerbell but older and wiser looking.
She constantly struggles to protect her people from capture by humans as many tales and myths have sprung up telling of the various powers of the fairy folk and healing properties of there wings. As a result the fairies who used to live in many places through out Telemcula have with drawn to this one valley for protection from greed humans who desire there powers. She has 2 human boys she has adopted as sons as they were abandoned as young children near her old home and she has blessed them with powers over plant life. ( these two will be given bios by Writer)
The fairies here are abit different being about 2 feet tall once they reach adult hood. They can survive with out there wings but they lose their powers when they are lost which usually results in depression and a giving up of the will to live.
Fairy magics are related to the other magics of Telemcula but have a different feel to them and are almost exclusively healing and protective in nature with only a very few spells that can be used offensively.
Fairies are no friends of human nobles as it is they who pay the high prices for powders made of there wings ( used in various rejuvenation potions and beauty ointments) or for captive fairies to keep as status symbols.
The common people often revere the fairies and leave gifts for them upon the birth of a female child hoping the fairies will bless their daughters with beauty and grace. Newlyweds have been know to consummate there marriages in fairy circles hoping for blessing of love and fertility in there lives.
The Fairy hunters are a secretive group as in many kingdoms there trade is illegal, although often the nobles don't care and buy what they want any way.
( this is the same Emmy that is my Muse although her form is changed slightly)
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Post by WriterApprentice on Oct 7, 2010 15:57:04 GMT 7
Awesome profile, Raven! ^_^ After the Royal Knights, I'll be working on Zen and Enz next. If I can a suitable picture for them. XD Alright, here's the third Royal Knight! Enjoy! :3 Name: Galestorm Known As: General Galestorm, Lady Galestorm, Milady, and my Lady Class: Halberdier Weapon Proficiency: Lances Weapon(s) of Choice A lance named Gungnir. Appearance: She looks like Nephenee from Fire Emblem: Path of Radiance and Radiant Dawn. However, like Skipbeat and the other Royal Knights, she is a robot made of metal. With Nephenee’s armor design and facial expression, you can still picture her. PersonalitySoft-spoken and compassionate are two things many people will note of Galestorm. She is loved by all her subordinates for her kindness and tender way of supporting all of those she trains. However, her soft exterior belittles her inner vigor. She can be very passionate about mothering others, especially the young Prince and Princess. She does not take kindly to those who mean harm to the Royal Line and those she keeps close to her heart. FamilyOlder sister of Heatwave, Galestorm acted not only as her younger sister’s older, but also tender and loving caretaker when their parents perished in battle. Likewise, Heatwave comforted her older sister when they discovered that Galestorm was unable to bear children. She is the wife of Earthshock and both of them were made closer during those times Galestorm mourned over the children she would never have. Although she is friendly with many, she often finds herself disagreeing and often butting heads against Coldsnap when it comes down to how one should treat subordinates. HistoryHaving been born some years before the start of the previous war, Galestorm live the last few years of peace training to become a Royal Knight. Her skill were soon put to the test as she travelled with the army to defend the borders of their homeland. Her comrades sought to her for comfort after every battle they fought and she helped ease the nerves of new and inexperience recruits with her tender heart. When her parents perished, she, like her younger sister, remained strong for one another as they pulled through the war. The news of the king’s and queen’s passing struck a chord in Galestorm as she joined the surviving Royal Knights to pass the news to the Prince and Princess. From there, she adopted a protective nature for the young heirs. After the discovery of her infertility, a motherly character soon grew in her, maybe a product of her desire to have children of her own.
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Post by Κομμα on Oct 7, 2010 16:15:03 GMT 7
Awesome profiles, guys! =D EEEEEEEEEEeeeeeeeeee I can't wait for the RP to actually start x3 I know we've still got quite a bit more to do in the area of planning, but I'm already excited about it. And now, Sean and his vengeful self. Name: Samuel Wallace Known As: Sean Class: Assassin Weapon Proficiency: Can use most melee, but prefers small swords and knives. Weapon(s) of Choice: He carries two daggers concealed in his boots, two strapped to his belt, and one scimitar. He may have other weapons depending on the occasion, but he makes sure to always have these. Appearance: He resembles Sothe from FE Radiant Dawn in build and features, but his clothes more closely resemble those of Colm’s from FE The Sacred Stones. The only real differences between him and Sothe feature-wise are that Sean has black hair and his eyes are pale blue. PersonalitySean is… a hard person to describe. He can be the nicest person you would ever care to meet or your worst nightmare. It just depends whether you get on his good side or his bad side. It would sometimes seem that he doesn’t really have a conscience. He has no trouble threatening, stealing, or killing to get what he wants or overcome his obstacles. He holds his own principles above those of most others, not really paying much heed to other’s morals unless they happen to coincide with his own. He has a great deal of diplomacy, able to manipulate others to his own side with very little trouble, making it much easier for him to gain allies in his quests, however unusual they may seem to an outsider. He has no prejudices against any whole group, but has no problems with holding a grudge against an individual. He has the patience of a brick wall when things go his way, but he is bound to lose that patience and grow angry when they go awry, making it much harder for him to fix things before they can get worse. FamilySean was born into the royal family of Glendaeth, the second son to Queen Alana and King Samus. He wasn’t close with his parents due to the fact that they were too busy ruling over their kingdom; he was looked after by others in the kingdom hired specifically for that purpose. He has an older brother due to inherit the throne, Don; up until the age of thirteen, Sean and his elder brother got along without issues, but this would change when Sean discovered that Don wasn’t actually the son of the King. Sean now believes that by blood, he has the right to inherit the throne to keep things in the royal family as they should be. HistorySean grew up the life of a prince because, quite simply, he was one. He had no problems with his life of royalty, didn’t bother wondering what it would be like to be just another simpleton; he knew that he was born into a good situation in a peaceful kingdom, and therefore wasn’t very curious about much else. He also quite looked up to his four-years older brother, who was the one due to inherit the throne. Things changed quickly for Sean at the age of thirteen; he overheard a heated discussion between his mother and a respected knight in the Kingdom about “their son,” who the queen didn’t want the knight talking to about something. Sean was shocked to hear about this, but didn’t immediately jump to conclusion. He had heard no name—this son might not have even been Sean or his brother, perhaps a child between the two from before his mother was queen, and the knight was considering telling him who his mother was. It could have meant anything, and Sean kept his suspicions to himself, didn’t mention the conversation to anyone. Nevertheless, he kept an eye on the knight whenever he could, and eventually discovered sometime after the overheard conversation between his mother and the man that he was Don’s real father. The knight had gone against the queen’s wishes to tell the now seventeen –year-old, and Sean caught what seemed to be their second conversation on the subject; Don had apparently decided to believe the knight, but it didn’t change much of anything given that the only three people who knew about his mother’s infidelity were the knight, Don, and the queen herself. Sean expected his older brother, who he so looked up to, to step up and do the honorable thing—admit that he wasn’t the true heir to the throne of Glendaeth. However, days passed, weeks passed, and Don made no mention of it to anyone. He remained totally silent on the subject; sick of the lack of progress, Sean began tailing his brother as he had the knight, and found Don was sneaking out to meet his father at night; the man was training him in swordfighting, and it seemed that Don had no intentions of telling anyone of this grave secret of his. The day after Sean had caught his brother, Don confronted him; he had known he was being followed, and he had known who the follower was. Sean took this opportunity to turn the confrontation to why Don hadn’t revealed that he wasn’t the true heir to the throne yet. Don told him that this was because if he spoke the truth, then his real father would no doubt be executed. If they didn’t believe it, he would be executed for brainwashing the heir to the throne; if they did, then both Don’s father and the queen would like be in mortal danger. Sean insisted that it didn’t matter, that stepping up and admitting he had no right to the throne would be the honorable thing to do. This set Don off, who had spent his entire life being prepared for kingship; while he wasn’t of royal blood, he had much more training in ruling a kingdom than Sean had ever received, and therefore more of a right to rule. The brothers were left at odds, and Sean with a dilemma of his own: while he didn’t want someone not of royal blood taking over the throne of his own kingdom, he would no doubt be accused of trying to usurp Don’s position as heir of the throne if he came out and spoke the truth. He saw himself as being left with only one option; to leave the castle and return with an army to take back what was rightfully his. If this would mean killing his brother, then let it be so; he was already lying to his entire kingdom, and therefore already unfit to rule it. He soon thereafter left the castle; he took a decent sum of money with him and sneaked out at night. He paid a homeless boy of about his same size and age to trade clothes with him (he had agreed on the notion that he could find new clothing before daybreak and therefore note be accused of anything) tell the royal knights, should they ask, that he heard rumors that someone had seen Sean being kidnapped. Keeping his head down as he wandered the streets, he used what was left of his money to purchase two daggers, primarily as weapons, but he also used them to chop his hair to at least partially disguise his appearance. Once out of the castle town, he had quite a bit less to worry about. He began going by the name of Sean at this time (before any of this, his real name was Samuel, as is mentioned at the top of the profile); he lived off of the streets, sticking with other homeless children of around his own age. Here, he began learning of his natural knack for diplomacy—it was here, in the streets, that he gained some of his first followers in his quest to take the throne for himself, convincing these boys that under his rule, they would be given positions of great power, so their kind would have someone who understands them in a position to actually help them. Simple stealing eventually advanced to threatening others to get what he wanted, and eventually killing when he believed someone was standing in his way—for anyone standing in the way of his twisted form of justice was a wrong that couldn’t be undone, in Sean’s eyes. He became further disillusioned from the principles of others, as did his ever-growing group of disciples, built of orphans, homeless, and fellow thieves and bandits around the Glendaeth region. He kept his army fairly small so as not to attract any extra attention, but trained them into stealthy assassins as he himself was. He spent four years out searching for followers and preparing himself before he made his return to Glendaeth. He was met by royal knights, who his team of killers dispatched with no trouble—only a few made it back to the castle to report the loss. Sean remained in castle town, waiting to see what further actions the king might take, slowly but surely turning the majority of the castle town against the royal kingdom with his own skills in diplomacy and, when he needed it, intimidation. The citizens of this town would act as the front shield against Sean and his fellow assassins, while they made their way around in the chaos to stealthily take out whoever else stood in their way. Different Between the Realm and Temecula - Once again, Sean is not from Ireland. Glendaeth is inspired by that region of the Earth, but it definitely isn’t that region. - He is four years younger than Don rather than two. - He doesn’t actually hate his older brother; he ran away for very different reasons in reality. Aside from that… yeah. Sean is still the same revenge-bent psychopath that we know and… well, don’t really love, but you get the point.
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Post by Basil on Oct 7, 2010 21:26:08 GMT 7
Name: Chiara Bernardi Known as: Chiara, Bernie Class: Cleric Weapon Proficiency: Staffs Weapon of Choice: Staffs Accessories: An ornate knife known as a tanto that is a momento from either her father or her mother and a silver emblem of the Goddess (strung on a necklace) that she keeps tucked under her clothes Appearance: Chiara looks like Mist from Radiant Dawn. The only difference is that she has black hair and ruby red eyes and she is often seen wearing a novice’s robes. She refuses to wear her headdress (wimple) while travelling; instead she would wear a brown hooded cloak over her robes. (Picture of Chiara’s full outfit (with her headdress): click) Personality: She might be playful at times, but she can be surprisingly level headed. She cares deeply for those around her so she would go out of her way to prevent them from getting hurt. According to most people this bubbly girl is either immature or very outgoing. What they don’t realize is that there are actually very few she would confide in. Family and History: Chiara was raised by one of the priestesses. When she was twelve, her guardian encouraged her to become a novice. She agreed as she felt that there was nothing else for her to do as she had been living in the temple of the Goddess all her life. The girl tried her best to conform to the religious life, but she felt that something was missing. She can’t bring herself to believe in the Goddess no matter how hard she tried. Soon she became depressed and moody. After talking to one of the temple guardians, Chiara decided to go on a pilgrimage to learn more about her faith. She never told the head priestess her other reason for leaving. She believed it would distress the lady greatly if the head priestess knew that she was curious to find out more about the other sects as well. Her sect believes that theirs is the true faith and they refuse to acknowledge the existence of the other denominations, especially those that worship the Goddess’ brother. Secrets and Quirks: None at the moment
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Post by Κομμα on Oct 7, 2010 21:29:37 GMT 7
Name: Donald Wallace Known As: Don Class: Soldier Weapon Proficiency: Swords. Weapon(s) of Choice: Broadswords. Appearance: Looks EXACTLY like Raven from FE: Blazing Sword. I mean ridiculously similar. Just dye his hair dark brown and give him some dark blue contact lenses and you’ve got Don. PersonalityDon’s personality has changed greatly after his finding out that he wasn’t actually the son of the king of Glendaeth. When he believed he was entitled to the throne, he was as typically pompous and defiant as one might suspect any prospective king to be—growing up knowing that he would one day inherit the throne, he knew that he was practically above the law. His attitude changed quickly when he learned he wasn’t truly of royal blood. He first grew quite a bit more quiet and reserved when he realized that he didn’t have any birthright to the throne; following his brother’s accusations that he wasn’t fit to be a king because his blood wasn’t of the royal family, he grew determined to prove his worthiness as the next king of Glendaeth. Those around him saw a quick change from his normally cynical and defiant attitude. He became much friendlier and less childish, and his brother’s leaving the castle only seemed to make him more determined in his new thirst to prove himself. He is very strong-willed and refuses to give up anything without a fight; even in his cynical days, his will went towards following absolutely no orders given to him by anyone. Perhaps the only things stronger than his will are his love of women and his fear of commitment. While he has to marry eventually if he ever plans to take the throne, this is one prospect of kingship that he always tends to avoid thinking about as much as possible. In his early twenties now and with not much time left before his father hands down the throne, he only continues to shove it away from his mind. FamilyDon was the firstborn son of Queen Alana and King Samus—or so he originally thought. He discovered when he was seventeen that his real father was a respected royal knight, Sir Cadmus Moraine. He initially refused to believe it, but grew to accept it and formed a close relationship with him. Don had a good relationship with his younger brother Samuel until Samuel discovered that his older brother wasn’t of royal blood and still intended to take the throne when the time came. Their relationship crashed at this point, and Samuel subsequently ran away; Don blamed himself, believing his alienation to have caused his younger brother to run away despite rumors around the castle town that he had been kidnapped. HistoryAs the firstborn prince of Glendaeth, Don spent the better part of his youth being unpleasant to almost everyone but his younger brother; Samuel wasn’t a threat to him, and seemed to look up to him, viewing him precisely as Don believed everyone else in the castle should have. For this reason, he was always friendly with his younger brother. Only a few days following his seventeenth birthday, Don was confronted in the courtyard of the castle by a respected knight. Sir Cadmus asked to meet him after dark on the eastern side of the castle courtyards, claiming the information he had to tell the prince to be of the utmost importance. While Don considered ignoring him, he was intrigued that this knight seemed to think that he alone deserved to know this information he had. His pompousness clouding his better judgment, he met the knight that evening, who told Don that the king wasn’t his real father—that he was. Don absolutely refused to believe this, accused the knight of wasting his time and told him he should count himself lucky if Don didn’t report such slander to his father tomorrow. Nevertheless, Don spent the rest of the night awake in his bed, pacing around his room, gazing out his window at the stars as he pondered this. Truly, he didn’t look anything like his father, nor did they share similar personality. Don counted himself more as the independent type, while his father had to rely on a group of advisors as king to make his decisions for him. And that knight, he couldn’t help but notice, did bear a strong resemblance to his own reflection. Something here definitely seemed strange, and perhaps he had been a bit quick to snap as he did. The next few days, no one had ever seen him quite so quiet or pensive. His younger brother noticed the difference immediately and asked him about it to no avail. Don spent his spare time locked away in his room, staring out the window at the courtyard below his room, lost deep in thought and self debate. It was a week before he finally decided to hunt down Sir Cadmus and ask that they could meet in the same place as last time, the eastern side of the courtyards. Don informed this knight that he believed his claims, but didn’t understand why he had even bothered telling him; it wouldn’t change much of anything. Telling anyone of this would either result in the execution of the knight for slander or the execution of the knight and the queen for infidelity. Don would still become king, and he would still only be a knight. The knight’s response was that he had watched his only son age for seventeen years, sworn by the queen to keep it a secret, and simply couldn’t stand how badly royalty had gotten to his head, that perhaps knowing the truth would help him see that blood has nothing to do with worthiness. He admitted that growing up in that sort of situation probably would have caused the same thing of him. Their conversation that night left Don all the more certain that the knight was telling the truth. They began meeting on a more regular basis, and expressed interest in swordsmanship; his father expressed equal interest in teaching him. It was after a few weeks of this that Don noticed he was being followed one night, and caught a glimpse of his pursuer; his younger brother. He had noticed a certain strain on their relationship lately—perhaps he had been suspicious that something was going on. He confronted his brother the following evening to ask him; an argument ensued in which he expressed his opinion that because Don wasn’t of royal blood he wasn’t suitable for the throne. The argument didn’t end on an agreement, and a few days later, Samuel disappeared from the castle and the castle town. People said he was kidnapped; Don believed he had been the cause of his brother’s disappearance and confided only to his father what had happened between the two of them; there was no one else he could tell without putting his own father in danger. Don grew more determined to prove his worth to the kingdom, studying by day and learning sword fighting by night. Four years passed before he heard anything else of his brother—it was then that the castle town was invaded by a group of bandits; it got back to Don that the leader of these bandits, Sean, fit the description of his younger brother. His father was among the few knights that managed to survive the attack, but only barely; Don demanded that the King allow him to fight with the mercenaries he was hiring as an extra hand himself and perhaps reason with his brother if he could. Different Between the Realm and Temecula - Don isn’t from Ireland, obviously. - Due to his real history, he’s always been pretty quiet and humble; he can be pompous, but he’s never been as stuck-up and cynical as he would have been in his early years in Temecula. - He had a horrible relationship with his real father that resulted in his running away from home at a young age. His current personality (in the Temecula timeline) matches his real personality; he’s determined, good with people, and definitely loves women—he probably has quite a few kids he’s never met, actually.
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Post by Basil on Oct 7, 2010 21:32:46 GMT 7
Given Name: Thomas Maeda Known as: Thomas Marshall Class: Myrmidon Weapon proficiency: Swords Weapon of choice: A katana like sword he brought over from his homeland Accessories: None at the moment Appearance: Thomas looks like Rutger from Fire Emblem: Sword of Seals. However, unlike Rutger, Thomas has black hair and black eyes. Since he is already in his mid-forties, his hair has streaks of grey among the black. These streaks are only noticeable if you stare at him for long. He has opted to wear the simple red robes that Rutger is wearing instead of his usual white temple guardian robes because he doesn’t want to draw any attention to himself or Chiara as they travel together. Personality: He can be jovial, but he is prone to bouts of sullenness. Only Chiara can approach him whenever he is in one of his moods. He would refuse to talk to anyone else. Family and History: Thomas and his wife left their homeland to search for a better life. However, after his wife died during childbirth, he turned to religion for solace. Slowly, he worked his way up the ranks till he became one of the temple guardians. Shortly after his promotion, he met Chiara. He was surprised to learn that an aspiring priestess seemed to have lost her faith in the Goddess, so he talked her into going on a pilgrimage. He believes that there was no better way to rekindle one’s religious fervor other than visiting the other temples of the Goddess. Quirks and Secrets: None at the moment
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Post by Κομμα on Oct 7, 2010 21:37:02 GMT 7
Name: Harpi Known As: Harpi Class: Rogue Weapon Proficiency: Knives (untransformed), strike (transformed) Weapon(s) of Choice: Daggers when she’s untransformed, but only for the sake of sneak attacking. She can only do good fighting in her transformed state, in which she doesn’t need weapons, but can only stay transformed for a limited period of time. Appearance: She looks like Lute from FE The Sacred Stones in facial features, as well as has the same hairstyle, except her hair is dark green and she has yellow eyes. Her build is closer to that of Vika from FE Radiant Dawn in her untransformed state, however; same wing type as well, except the feathers are the same shade of dark green as her hair. In her transformed state, her hands and feet become sharp, scaley, black talons with the scales stretching about halfway up each of her arms and legs; and more of her body will be covered in lighter green feathers. She only transforms when threatened. PersonalityHarpi is generally easy-going and happy-go-lucky. The growing prejudice of “mutants” like herself has led to her hatred of prejudice and generalizations, but she doesn’t let this hatred hinder her positive outlook on life. She sees her fellow “mutants” as a new evolution, and possibly better; while they can’t make a full transformation, they are capable of staying transformed for longer than their “normal” counterparts. She is also quite sneaky, and enjoys using her skill of stealth to play tricks on people. She also isn’t above stealing if she needs to, but it generous enough about it as she has no problem stealing for others as well. While Harpi is very sociable, angering her isn’t advisable, given she can become rather frightening when angered—even without transforming, she has a way of sending a chill down the spines of her enemies with only a glare in their direction. FamilyHarpi was born to two normal shapeshifters who, upon discovering her mutation, shifted her off to an aunt with the same problem. Harpi doesn’t know who her parents are to this day, and also doesn’t care—her Aunt Sonia is as close to a parent as she ever had, an though she is old enough to live on her own now, she still looks at her aunt as a mother more than anything else. Aside from what her Aunt Sonia told her when she was old enough to hear it, Harpi knows nothing about any other family she might have. HistoryHarpi lives in a tribe of bird-type shapeshifters that has gradually been more and more affected by a mutation with each generation of children. This mutation, now present in about half of the tribe, makes it impossible for those affected by it to make the full transformation to a bird; they can only transform to half-bird creatures. The tribe found it strange when the mutation first began appearing, but didn’t think much of it until subsequent generations began showing it more frequently. Harpi is in the half of her tribe that have the mutation; shifters are generally able to fully shift by the age of four, but Harpi was one of those who wasn’t. Her real parents passed her on to her aunt, who had the same mutation, and she never saw them again. She grew up with no mention of them, and grew up with little to no memories of them. To her, her aunt was her only parent. She lives on her own now and persecution of the “mutants” is stronger than ever. It has grown to the point where it is nearly impossible for her kind to even go shopping without problems; Harpi uses the advantage of her own stealth to steal what she needs from the shopkeepers who would otherwise severely overcharge her and her fellow mutated shifters, and will also gladly help out any of her kind who can’t afford the steep prices for something as simple as a loaf of bread. She knows as well as any of her kind that there is talk of banishing the mutants from the tribe to stop their contamination; she also knows that many of them plan to fight for their right to remain there if they have to, and fears that none of them will make it out alive. The child of two “normal” shifters, Harpi knows well that the mutation is already present in a number of the non-mutants, just not active, and that the banishment would be pointless. However, it would also be pointless trying to talk sense into the normal ones, as they are adamant at this point that getting rid of the mutants will save them. They can only wait to see when everything will come to a head; Harpi plans to keep her bright outlook right up to the climax of their differences. Different Between the Realm and Temecula - She isn’t a Shinigami, she’s a shape-shifter Other than the species difference… yeah, this is Harpi as we all know her. =D
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Post by Basil on Oct 7, 2010 21:43:51 GMT 7
Name: Dominique Class: Whisper Weapon Proficiency: Chakrams Weapon Choice: Dual chakrams that can be used as a melee weapon or as a ranged weapon. These chakrams are smaller than the average chakrams. [Note: Compared to bows, chakrams are only mid-ranged weapons.] Magic Proficiency: Fallen Earth (Poison) Accessories: None at the moment Appearance: Dominique looks like Elphin from Fire Emblem: Sword of Seals. The only difference is that his hair is flaming red and his eyes are emerald green. Background: No one knows for sure whether Dominique is actually male or female since he is able to assume either gender role comfortably. However he seems to prefer his male persona. He works as a spy and recruiter for the Fallen Ones. He is hardly ever seen back at headquarters because he travels around the continents pretending to be a wayfarer in order to scout for potential recruits. Quirks: Dominique doesn’t mind flirting with both men and women, but if one were to observe carefully, he seems to be more interested in men. Secrets: None at the moment
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Post by Κομμα on Oct 7, 2010 21:48:33 GMT 7
Name: Akino Known As: Akino Class: Warlock Weapon Proficiency: Tomes and knives Weapon(s) of Choice: He uses fallen dark magic, and uses tomes as his mediums for it. I figured tomes were most suitable for Akino since tomes are books and his regular weapon is a notebook, after all. He carries a dagger that he may also use in close range. Appearance: He is similar in appearance and build to Volke from FE Radiant Dawn, though a bit younger and with black hair and dark red eyes and a paler complexion; his clothes are more or less exactly the same, except he doesn’t have the cloth over the bottom half of his face. His wings look like those of Naesala from Radiant Dawn. Though he is from the same shapeshifter subclass as Harpi, he has a higher form of the mutation she has that prevents him from transforming at all. PersonalityAkino is generally cynical, though this he’s just as likely to be cynical in good humor as he is in a pessimistic and complaining sort of manner. He took up this sardonic personality quite purposefully—to prevent people from taking much interest in him, and he very much prefers not to talk about his past. He is truly resentful of the guild of fallen magic users he is employed by, and this resentfulness keeps him in a perpetual bad mood and makes him quite hard to approach. At heart, he isn’t a bad person, but is of the complete understanding that turning against the guild would be the death of him. He fears death above all other things, and would rather suffer through his life with the guild than go to an early grave. He considers himself to be without love, and thinks that romance is for “pansies”. His home and his family were all he ever loved, but with his callous exterior, he would probably never admit to loving anything or even having a past that he remembers before the guild—at least not without great convincing. He also has an inexplicable taste for green apples and is nearly always seen eating one. FamilyAkino’s life before the guild is a mystery that he’s not very keen on letting anyone in on. It could be assumed that, like him, they were bird-type shapeshifters, but anything else is left up to speculation. HistoryAkino was kidnapped at a young age by a guild of fallen magic users that refer to themselves as The Fallen Ones (name is subject to change). He wasn’t as young as most of their new recruits, however, and therefore remembers his past and greatly resents the guild for taking it away from him. Since the guild is now all he has, however, it’s impossible for him to get out of it. He has helped them in their various missions of kidnapping and teaching the new recruits the ways of fallen magic. A lot of their ill-doings have remained etched in his memory; it was perhaps ten years ago that the guild tricked a village of mages into letting in a few of their kind to scout new recruits and the potential of the village as a base. They discovered upon attacking the village that they were both outnumbered and overpowered if they planned to take the village itself, but it was too late to run—they burned it, and in the panic were able to dispatch most of the town’s residents. Akino managed to save one person he found that had only been knocked out by a one of the guild’s attackers when he and a few others were dispatched to take out the last remaining survivors by dragging the man off into the woods. A few younger children were taken to be schooled in the art of fallen magic, though most of them perished in the battle with the adults. Akino remains in the guild in the current timeline, halfway looking for any opportunity to escape but not really expecting one to present itself. Different Between the Realm and Temecula- He isn’t a Shinigami, he’s a shapeshifter who… can’t shift. - Obvious differences in appearance: his wings are eagle rather than batwing bones, and he isn’t half skeleton. Aside from that… really, he even still loves apples and hates his superiors. It’s Akino through and through.
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Post by Basil on Oct 7, 2010 21:54:15 GMT 7
Resubmitting Qwertel's profile here. I edited it so that it looks like the other profiles in this thread. Only Writer and Comma know which muses I've used other than Qwertel. XP *wonders if the rest can guess* Name: Qwertel Class: Chameleon Weapon proficiency (in her untransformed state): Dagger Weapon choice (in her untransformed state): Dagger Accessories: None at the moment Appearance: Qwertel looks like Lethe from Radiant Dawn after she transforms. In her human form, she looks like Lethe without the cat ears, claws and tail. The only difference is that she’s a thinner and her hair reaches her waist. In her half-beast form, her nails will usually lengthen to form cat-like claws. She only transforms when she feels threatened. Personality: She is often suspicious of strangers and it would take her a long time to trust anyone. She has learnt that her curiosity can get her into trouble, so she tries to suppress it. The newcomers might find her unfriendly because she is very irritable at times. She finds it stressful to have to her guard up all the time. Few realize that once you gain her trust, you have a good friend for life. She will be more than willing to do anything to preserve the friendship. Background: Qwertel is currently living with a shapeshifter tribe that lives up in the mountains somewhere. Due to a genetic defect, all the shapeshifters in that tribe can only undergo a partial transformation. Most of the members were originally from other tribes around the area, but they were forced to leave as hostility towards their kind increased. Qwertel tends to keep to herself. She refuses to tell the newcomers whether she is originally from this tribe or not. She simply lets them form their own conclusions. The only few people she trusts are the old timers who were originally from that tribe. Secrets and Quirks: None at the moment Notes on the Chameleon Class: The chameleons can imitate another character’s form, stats and abilities, but they can’t imitate the weapons those characters happen to be wielding. In Qwertel’s case, I’ll be restricting her imitation skills to human and animal NPCs unless stated otherwise (agreed via OOC). Her imitated form can’t last as long as her half-beast form. I haven’t decided on the duration of her transformation yet, but it will probably be around five to eight posts long. It all depends on how fast the battle is.
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Post by WriterApprentice on Oct 8, 2010 6:25:54 GMT 7
Wow… that’s a ton of profiles. @_@ You guys are kinda making me scared of going to sleep. XD But I loved reading through them, awesome job! ^_^ Before giving you the profile for the last Royal Knight, just need to tell you guys that the poll will close on Saturday (UTC/GMT -8:00) Pacific Time (US & Canada). Alright, here’s Coldsnap’s profile! ^_^ Should be interesting how our characters will break down his walls. XP Name: Coldsnap Known As: General Coldsnap, Sir Coldsnap, Sir, Milord, my Lord, and That Guy Who Always Acts Like He’s Got Something Shoved Up His- Class: Sniper Weapon Proficiency: Bows Weapon(s) of Choice: (again, need to talk about them for the Royal Knights) Appearance: He looks like Shinon from Fire Emblem: Path of Radiance and Radiant Dawn. Like with all members of the Royal Line, Coldsnap is a robot as well, his facial expression and body language is a bit of a basis for his appearance. Sorry for not putting as much details for you guys. >< PersonalityOf all four of the Royal Knights, Coldsnap certainly lives up to his name. A heart as hard as a diamond and a frosty character to boot, Coldsnap is not the friendliest of the Royal Knights you’ll ever meet. Almost a polar opposite of the gentle Galestorm, Coldsnap is feared by all his subordinates for his harshness and strict training regime. He has quite a reputation among the kingdom’s army for doling out the harshest punishments on misbehaving soldiers. Along with that, Coldsnap does not open easily to strangers and newcomers, regarding all of them with suspicion. Hardly anyone has seen him crack a smile, ever. FamilySecond youngest of the Royal Knights, with Earthshock and Galestorm being older (the latter being slightly older than him by a couple of years) and Heatwave being the youngest, they, along with the young Prince and Princess, are the only people he regards with respect and love. With Earthshock, he appreciates the aged general’s immeasurable composure. Although he and Galestorm often disagree when it comes down to how a superior should treat and train their subordinates, Coldsnap knows when to put aside his pride, especially when it came to Galestorm’s inner sorrow. Between him and the young heirs, he holds a strong passion to protect them from any potential harm. His relationship with Heatwave is… rather interesting. Yet, no one knows what it is except the two of them and they’re keeping very tight-lipped about it. Even though it is claimed that Coldsnap never smiles nor knows any other emotion aside from contempt, the members of the Royal Line would say differently. HistoryColdsnap was never like what he is now. Before the war, he was a rather shy, but content, youth. Though he trained himself in the art of marksmanship, he would never imagine himself using it on others. Came the war and his entire life was overturned. Coldsnap soon found himself part of a regime of archers, led by his father. As the war progressed, Coldsnap fell into a state of despair as he killed many with his own bow and became unwilling to fire a single arrow. His reluctance often resulted in misfires and poorly aimed shots that would extend the suffering of his enemies. He soon hurdled himself over that obstacle as he aimed to fell his enemies with a single clean shot, hoping that they wouldn’t feel any pain when his arrows struck them. The death of his father, before his very eyes, was the final straw that broke him. His mother had already perished in an earlier battle and he prayed that his father would survive, but that would never come. With his father dying in his arms, Coldsnap took up his father’s bow and regiment, following the last words of his father, and brought a swift victory. After that traumatizing event, Coldsnap soon became indifferent and distant to everyone. After the war, the sniper upheld his promise to his late father by ensuring the safety of the Prince and Princess.
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Post by Rae on Oct 8, 2010 10:44:13 GMT 7
Name: Chi Known As: Lucia Class: Rogue (I think....) Weapon Proficiency: If it's got a blade, chances are she can use it. Weapon(s) of Choice: Cutlaseer and throwing knives.There are times she carries two other sets of twin blades, but it depends on the situation. However, she's never without either the throwing knives or cutlaseer. Appearance: Lucia has long, deep red hair that she usually keeps in a braid, and grey green eyes. However, her skin isn't pale, but olive except for a mark on her shoulder: X (Chi), which is how she got her name. She's usually clad from head-to-toe in white, with the exception of her brown boots, gloves, and the various holsters strapped to her. For y'all visual types, here's a pic: Link. (Sorry I couldn't find an actual FE character. XP) Personality: Lucia is usually very quiet, though she has a strong sense of justice and will usually, metaphorically, explode when provoked in any way. She's usually patient and cares deeply for her family. Though she's not the brightest bulb in the bunch, her battle instinct is not to be taken lightly. Lucia's also snappish when angry. Family: Lucia considers herself to have only one family member: her adoptive mother Matier (pronounced Mat-tee-eh), who she will go to almost any lengths to defend. History: Truth be told, Lucia doesn't remember much of her childhood. Matier raised her on a small island controled by an even smaller sect called the Vie de Marli. Lucia was taught how to use blades from a small age all in preparation for when she would become a gaurdian of the island. However, several months after she became an adult, a man showed up, weilding dark magic, and tried to destroy the island; all with the premise of gaining power. Matier had her find help, knowing that Lucia herself could not kill the man, Arius. Lucia enlisted the help of an assasin and together they fought Arius. However, Lucia found out that Arius was her 'father'. She killed him, though, feeling no love for the man who had tried to harm her and her people. Unfortunately, the assasin, who Lucia had fallen in love...or at least like, with, vanished without a trace. Since then, at Matier's encouragement, Lucia has taken to traveling the world. Whether she's looking for a certain some one, or something, she won't say. (I should note two things. The reason the father bit is in quotes, is cuz in DMC2...she's a demon created by Arius...so...if I can use the demon bit, I'll add to that. *is LOLing about calling Dante-the-not-so-stealthy an assasin* ^^; Also, I can't really RP too much until late December or early January. Sorry. :/)
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