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Post by Κομμα on Nov 19, 2010 9:52:51 GMT 7
Well, I need to stop procrastinating, so to start, here's my characters' profiles. Name: Janus Known As: Janus Class: Hunter Weapon Proficiency: Bows and wind magic, though he won’t use magic unless under great duress, if even then Weapon(s) of Choice: His crossbow and his hunting knife. He keeps a staff with him, but doesn’t use it. Appearance: He resembles Nasir from Radiant Dawn, except his hair is a dark blond in color and his clothes are made of animal pelts and hide. Otherwise, totally accurate. Janus’ ability to shapeshift won’t be included in this, so he won’t be changing his physical appearance unless he cuts his hair or something. PersonalityJanus hasn’t had much contact with people in awhile, but tries to be as civil as he can when he does meet others. While he is wary of others, he’s more apt to give those he meets the benefit of the doubt rather than automatically distrust them. However, he also isn’t one to give second changes when his trust is tested. His solitary and nomadic life has given him a new affinity for nature. He is quite adaptable, proven by his transition from a stationary life in a village quite suddenly to a nomadic lifestyle. He is good at assessing situations and doesn’t jump to conclusion until he has every detail he believes he needs—probably could have been a great scholar, but never really had the chance. While he must hunt to have food and clothing, he does his best to honor his respect for nature, never killing any more than he absolutely needs. A lover of music, he carries his mandore with him everywhere. Don’t ask him what he uses to restring it unless you’re not easily grossed out, and don’t call it a lute unless you want to be told every single difference between a lute and a mandore. You’ve been warned. FamilyJanus’ family as he was growing up was somewhere in the middle. They had all they needed to survive and be happy, and their daily lives relied quite strongly on magic. He had one younger brother and they lived with their parents. Later, Janus had a family of his own, a wife and a young son, similar in class to his family growing up, somewhere in the middle. His lost his family when their village was destroyed. HistoryJanus grew up in a cabin with his mother, father, and four-years younger brother Haeus. His hometown, Kreios, was a very small, very secluded area, and was founded and run by magic users. It was something of a safe haven for some of the very few who practice dark magic—as long as they were good people, they could remain there to study without any negative judgment. It would eventually be this acceptance that ruined them Janus lived a happy and normal enough life. A family of dark magic practitioners persecuted by their previous hometown found the village when he was in his late teens; a mother and father, a son a year older than Janus, and two daughters. He developed a close friendship with the eldest daughter of the family, Vivana, who he would marry at the age of twenty. They stayed in the village, seeing no need to venture out into the forest surrounding it and leave such a peaceful place behind. They had a son after two years, Marten. When Marten was four, a group of dark magic practitioners arrived at the village, seeking shelter after running for persecution for months. After a mandatory evaluation, they were granted permission by the village elders to stay. Their lies weren’t known until that night; the small group had only been a part of a much larger group bent on overtaking the town and using it as a haven for their band of rejects. Resistance on the part of the townspeople resulted in a fight, and the villagers found themselves unable to stand up to the powers of this strong guild of fallen magic practitioners. Janus attempted to protect his family but was cast aside with no issue; lying injured in the den of his home, he watched a cloaked man kill Vivana as she protected Marten, before he lost consciousness himself. He awoke much later in the forest around the village, though not far from it. Unaware of how he had gotten there, he made his way carefully back to find much of the place burned and abandoned, no doubt during the struggle, leaving the village he had once called home uninhabitable. The bodies were all gone, no doubt thrown off in the woods somewhere—after retrieving a few belongings from his own home (or what was left of it, only the bedrooms in the back), he searched the perimeters of the village and eventually found a pile of remains burned beyond recognition—the only obvious thing was that they were definitely human. The pile wasn’t large enough to be the entire village, but he soon found more of them. Janus assumed they had decided to get rid of the bodies and check to see if the town was inhabitable after the scuffle, assumed it wasn’t and left. It was hours before he gave up hope of finding anyone alive—perhaps some had made it out and were already gone, perhaps he was the only one. He left the town and the desert with only the clothes on his back, his lute in hand, a crossbow and darts, a hunting knife in his boot, and his staff. Built so far away from any other civilization, Janus began adapting to nature as he searched for another town, and eventually abandoned his search in favor of a nomadic life—as long as he stayed moving, he could only get further away from the past. He stopped using magic eventually as he grew to regard it with great contempt as the evil that had destroyed his life, his family and neighbors, the home he had known for his entire life. Different Between the Realm and Temecula- Janus does not have amnesia here; he remembers his past perfectly well, just chooses not to regard it. - He doesn’t have his shapeshifting abilities. - He is NOT a faun. Where he is the same is in his love for music and nature, and much of his personality; the Janus we know and love is wary of humans but will give us the benefit of the doubt until we break his trust. Janus is very easy to mold into a new character due to his shapeshifting ability and general adaptability.
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Post by Κομμα on Nov 19, 2010 9:56:30 GMT 7
Name: Allen O’Rinn Known As: Al Class: Swordmaster Weapon Proficiency: Swords Weapon(s) of Choice: While he prefers using broadswords, he can settle for a longsword or a claymore. Appearance: He resembles Lloyd from FE Blazing Sword, but his hair is red (as in red-orange, not bright red) and he has freckles. He’s also a bit more on the muscular side, though not nearly as much as the typical Fighter build. He may or may not wear more armor; it depends on if he’s on a job at the time or not. However, any armor he wears will likely be only light armor to partial-heavy armor. Also, he looks a little more trustworthy than Lloyd. They’ve got very similar facial features, but Al just looks more trustworthy. Maybe it’s the freckles. PersonalityAl is the absolute epitome of calm. Getting him angry—or at least getting him to show he’s angry—is a near impossible feat. This isn’t so much patience as it is self-restraint. He can lose his patience, but odds are he won’t show any signs of this if he does. His disposition is serious regardless of his situation—it can be hard to tell when he’s joking with you. This disposition only lightens when he drinks, and he is quite fond of drinking. When he has spare time or money, both are generally spent at the nearest pub. He can be quite untrustworthy at times. He will accept impossible missions if he’s offered half the pay up front, and then simply abandon his employer and search for new work. Any jobs he is hired for that he thinks he might be capable of, he sees them through to the end. He’s gained a reputation for it, and is regarded as a risky type of person to hire as a mercenary, but he’s good at what he does when he does it, so he manages to find work. He isn’t one to keep friends, nor is he one to hold grudges; for the most part, he sees personal relations as a hindrance in his field of work, especially in the event that he’s hired to kill a friend or offered a great deal of money to assist an enemy. Nevertheless, he is very civil with people and respectful to his superiors. When he does hold a grudge, however, he sees it through to the end. FamilyAl never knew his mother, nor did he know if he had any siblings. Al’s father had been a mercenary himself, so Al was forced to do quite a bit of travelling with him for work. His father was his teacher in the trade of sword fighting and, due to the short time spent in each place they lived, the only friend he ever really had. His father was recognized in many places as many different things—a hero, the essence of absolute evil, a great swordsman, a drunken idiot. Al only knew him as a father and a hard worker, and strived through most of his life to emulate him. His father was killed on a mission when Al was in his late teens. To make the money he needed to live, Al took up his father’s sword and went into the mercenary business himself—he never bothered trying to start a family. Though he wonders frequently of the whereabouts of his mother and whether or not he might have any siblings or half-siblings somewhere, he hasn’t taken the initiative to search for her. HistoryAl was born to parents Connor and Una O’Rinn, who were already having some problems before he was born, mostly over Connor’s profession keeping him away so often. Una left her husband for a wealthy man when Al was two years old, leaving the mercenary no option but to take the toddler with him on his travels. Al was left with babysitters until he was old enough to stay at home on his own when his father was out on missions. In his time off, Al’s father began teaching him sword fighting at around the age of six—rather uneducated himself and unable to afford schooling for Al, it was all he had to offer. Al would spend the better part of his own free time practicing, and regularly assured his father that he would soon be strong enough to go out and help him with his work. He recognized at an early age that he was a hindrance to his father and wished to do all he could to help his only family. Al grew into a skilled swordsman, but as Al grew strong enough to finally be of a help his father, he accepted the mission that would be his last. He was to disband a group of rogues that had formed in the region they were currently in. It was a low-paying and apparently simple job—these were smalltime bandits who were believed to be made of nothing but their own bluffs—but it was a matter of convenience rather than amount of money. These bandits, seemingly in a stroke of luck, managed to kill him. Al had very little time to mourn the loss of his only loved one. With no one to support him but himself, he took up his father’s sword and began working as a mercenary himself, taking small jobs to scrape together enough money to keep himself alive. He managed to gain himself enough of a reputation over the next few years to take higher paying jobs and live quite a bit more comfortably even with his constant travels. All the while, he frequented the taverns and cafes in hope to catch word of the group of bandits that had killed his father. He finally gathered enough information to discover that the leader of this group was calling himself Sean, and was gathering people to help him in his quest to kill the prince of Glendaeth before he could take over the throne. Al travelled to this kingdom and found that the rumors had indeed reached here—and had been confirmed. Sean and his growing army of rogues and bandits had taken out a large number of the kingdom’s own knights, and they were looking to hire mercenaries. Al sought audience with the current king over the job and discovered that most of the funds for hiring mercenaries had already been allocated. Al offered to join them for very little money and thus managed to coerce the King into agreeing. In the current timeline, he is waiting at the castle gates with the rest of the mercenaries for this Sean character and his unit to arrive. Different Between the Realm and Temecula- Need I even say it? He isn’t from Ireland in this, given Ireland doesn’t… exist. - He’s not a con artist. He will con people occasionally, but it’s not his job. - He doesn't personally know Don, nor does he know Pat since he's not in this RP, and he only knows of Sean. - He doesn’t have his revolver and is very angry with me about this. Still though, he’s the same old Al otherwise. Same age of twenty-eight, same appearance except his regular attire is replaced with armor and medieval wear in general, same serious attitude until he gets drunk, still looks a great deal more trustworthy than he actually is… still has issues with Sean. Yeah.
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Post by Κομμα on Nov 19, 2010 9:58:07 GMT 7
Name: Samuel Wallace Known As: Sean Class: Assassin Weapon Proficiency: Can use most melee, but prefers small swords and knives. Weapon(s) of Choice: He carries two daggers concealed in his boots, two strapped to his belt, and one scimitar. He may have other weapons depending on the occasion, but he makes sure to always have these. Appearance: He resembles Sothe from FE Radiant Dawn in build and features, but his clothes more closely resemble those of Colm’s from FE The Sacred Stones. The only real differences between him and Sothe feature-wise are that Sean has black hair and his eyes are pale blue. PersonalitySean is… a hard person to describe. He can be the nicest person you would ever care to meet or your worst nightmare. It just depends whether you get on his good side or his bad side. It would sometimes seem that he doesn’t really have a conscience. He has no trouble threatening, stealing, or killing to get what he wants or overcome his obstacles. He holds his own principles above those of most others, not really paying much heed to other’s morals unless they happen to coincide with his own. He has a great deal of diplomacy, able to manipulate others to his own side with very little trouble, making it much easier for him to gain allies in his quests, however unusual they may seem to an outsider. He has no prejudices against any whole group, but has no problems with holding a grudge against an individual. He has the patience of a brick wall when things go his way, but he is bound to lose that patience and grow angry when they go awry, making it much harder for him to fix things before they can get worse. FamilySean was born into the royal family of Glendaeth, the second son to Queen Alana and King Sargon. He wasn’t close with his parents due to the fact that they were too busy ruling over their kingdom; he was looked after by others in the kingdom hired specifically for that purpose. He has an older brother due to inherit the throne, Don; up until the age of thirteen, Sean and his elder brother got along without issues, but this would change when Sean discovered that Don wasn’t actually the son of the King. Sean now believes that by blood, he has the right to inherit the throne to keep things in the royal family as they should be. HistorySean grew up the life of a prince because, quite simply, he was one. He had no problems with his life of royalty, didn’t bother wondering what it would be like to be just another simpleton; he knew that he was born into a good situation in a peaceful kingdom, and therefore wasn’t very curious about much else. He also quite looked up to his four-years older brother, who was the one due to inherit the throne. Things changed quickly for Sean at the age of thirteen; he overheard a heated discussion between his mother and a respected knight in the Kingdom about “their son,” who the queen didn’t want the knight talking to about something. Sean was shocked to hear about this, but didn’t immediately jump to conclusion. He had heard no name—this son might not have even been Sean or his brother, perhaps a child between the two from before his mother was queen, and the knight was considering telling him who his mother was. It could have meant anything, and Sean kept his suspicions to himself, didn’t mention the conversation to anyone. Nevertheless, he kept an eye on the knight whenever he could, and eventually discovered sometime after the overheard conversation between his mother and the man that he was Don’s real father. The knight had gone against the queen’s wishes to tell the now seventeen –year-old, and Sean caught what seemed to be their second conversation on the subject; Don had apparently decided to believe the knight, but it didn’t change much of anything given that the only three people who knew about his mother’s infidelity were the knight, Don, and the queen herself. Sean expected his older brother, who he so looked up to, to step up and do the honorable thing—admit that he wasn’t the true heir to the throne of Glendaeth. However, days passed, weeks passed, and Don made no mention of it to anyone. He remained totally silent on the subject; sick of the lack of progress, Sean began tailing his brother as he had the knight, and found Don was sneaking out to meet his father at night; the man was training him in swordfighting, and it seemed that Don had no intentions of telling anyone of this grave secret of his. The day after Sean had caught his brother, Don confronted him; he had known he was being followed, and he had known who the follower was. Sean took this opportunity to turn the confrontation to why Don hadn’t revealed that he wasn’t the true heir to the throne yet. Don told him that this was because if he spoke the truth, then his real father would no doubt be executed. If they didn’t believe it, he would be executed for brainwashing the heir to the throne; if they did, then both Don’s father and the queen would like be in mortal danger. Sean insisted that it didn’t matter, that stepping up and admitting he had no right to the throne would be the honorable thing to do. This set Don off, who had spent his entire life being prepared for kingship; while he wasn’t of royal blood, he had much more training in ruling a kingdom than Sean had ever received, and therefore more of a right to rule. The brothers were left at odds, and Sean with a dilemma of his own: while he didn’t want someone not of royal blood taking over the throne of his own kingdom, he would no doubt be accused of trying to usurp Don’s position as heir of the throne if he came out and spoke the truth. He saw himself as being left with only one option; to leave the castle and return with an army to take back what was rightfully his. If this would mean killing his brother, then let it be so; he was already lying to his entire kingdom, and therefore already unfit to rule it. He soon thereafter left the castle; he took a decent sum of money with him and sneaked out at night. He paid a homeless boy of about his same size and age to trade clothes with him (he had agreed on the notion that he could find new clothing before daybreak and therefore note be accused of anything) tell the royal knights, should they ask, that he heard rumors that someone had seen Sean being kidnapped. Keeping his head down as he wandered the streets, he used what was left of his money to purchase two daggers, primarily as weapons, but he also used them to chop his hair to at least partially disguise his appearance. Once out of the castle town, he had quite a bit less to worry about. He began going by the name of Sean at this time (before any of this, his real name was Samuel, as is mentioned at the top of the profile); he lived off of the streets, sticking with other homeless children of around his own age. Here, he began learning of his natural knack for diplomacy—it was here, in the streets, that he gained some of his first followers in his quest to take the throne for himself, convincing these boys that under his rule, they would be given positions of great power, so their kind would have someone who understands them in a position to actually help them. Simple stealing eventually advanced to threatening others to get what he wanted, and eventually killing when he believed someone was standing in his way—for anyone standing in the way of his twisted form of justice was a wrong that couldn’t be undone, in Sean’s eyes. He became further disillusioned from the principles of others, as did his ever-growing group of disciples, built of orphans, homeless, and fellow thieves and bandits around the Glendaeth region. He kept his army fairly small so as not to attract any extra attention, but trained them into stealthy assassins as he himself was. He spent four years out searching for followers and preparing himself before he made his return to Glendaeth. He was met by royal knights, who his team of killers dispatched with no trouble—only a few made it back to the castle to report the loss. Sean remained in castle town, waiting to see what further actions the king might take, slowly but surely turning the majority of the castle town against the royal kingdom with his own skills in diplomacy and, when he needed it, intimidation. The citizens of this town would act as the front shield against Sean and his fellow assassins, while they made their way around in the chaos to stealthily take out whoever else stood in their way. Different Between the Realm and Temecula - Once again, Sean is not from Ireland. Glendaeth is inspired by that region of the Earth, but it definitely isn’t that region. - He is four years younger than Don rather than two. - He doesn’t actually hate his older brother; he ran away for very different reasons in reality. Aside from that… yeah. Sean is still the same revenge-bent psychopath that we know and… well, don’t really love, but you get the point.
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Post by Κομμα on Nov 19, 2010 10:01:43 GMT 7
Name: Donald Wallace Known As: Don Class: Soldier Weapon Proficiency: Swords. Weapon(s) of Choice: Broadswords. Appearance: Looks EXACTLY like Raven from FE: Blazing Sword. I mean ridiculously similar. Just dye his hair dark brown and give him some dark blue contact lenses and you’ve got Don. PersonalityDon’s personality has changed greatly after his finding out that he wasn’t actually the son of the king of Glendaeth. When he believed he was entitled to the throne, he was as typically pompous and defiant as one might suspect any prospective king to be—growing up knowing that he would one day inherit the throne, he knew that he was practically above the law. His attitude changed quickly when he learned he wasn’t truly of royal blood. He first grew quite a bit more quiet and reserved when he realized that he didn’t have any birthright to the throne; following his brother’s accusations that he wasn’t fit to be a king because his blood wasn’t of the royal family, he grew determined to prove his worthiness as the next king of Glendaeth. Those around him saw a quick change from his normally cynical and defiant attitude. He became much friendlier and less childish, and his brother’s leaving the castle only seemed to make him more determined in his new thirst to prove himself. He is very strong-willed and refuses to give up anything without a fight; even in his cynical days, his will went towards following absolutely no orders given to him by anyone. Perhaps the only things stronger than his will are his love of women and his fear of commitment. While he has to marry eventually if he ever plans to take the throne, this is one prospect of kingship that he always tends to avoid thinking about as much as possible. In his early twenties now and with not much time left before his father hands down the throne, he only continues to shove it away from his mind. FamilyDon was the firstborn son of Queen Alana and King Sargon—or so he originally thought. He discovered when he was seventeen that his real father was a respected royal knight, Sir Cadmus Moraine. He initially refused to believe it, but grew to accept it and formed a close relationship with him. Don had a good relationship with his younger brother Samuel until Samuel discovered that his older brother wasn’t of royal blood and still intended to take the throne when the time came. Their relationship crashed at this point, and Samuel subsequently ran away; Don blamed himself, believing his alienation to have caused his younger brother to run away despite rumors around the castle town that he had been kidnapped. HistoryAs the firstborn prince of Glendaeth, Don spent the better part of his youth being unpleasant to almost everyone but his younger brother; Samuel wasn’t a threat to him, and seemed to look up to him, viewing him precisely as Don believed everyone else in the castle should have. For this reason, he was always friendly with his younger brother. Only a few days following his seventeenth birthday, Don was confronted in the courtyard of the castle by a respected knight. Sir Cadmus asked to meet him after dark on the eastern side of the castle courtyards, claiming the information he had to tell the prince to be of the utmost importance. While Don considered ignoring him, he was intrigued that this knight seemed to think that he alone deserved to know this information he had. His pompousness clouding his better judgment, he met the knight that evening, who told Don that the king wasn’t his real father—that he was. Don absolutely refused to believe this, accused the knight of wasting his time and told him he should count himself lucky if Don didn’t report such slander to his father tomorrow. Nevertheless, Don spent the rest of the night awake in his bed, pacing around his room, gazing out his window at the stars as he pondered this. Truly, he didn’t look anything like his father, nor did they share similar personality. Don counted himself more as the independent type, while his father had to rely on a group of advisors as king to make his decisions for him. And that knight, he couldn’t help but notice, did bear a strong resemblance to his own reflection. Something here definitely seemed strange, and perhaps he had been a bit quick to snap as he did. The next few days, no one had ever seen him quite so quiet or pensive. His younger brother noticed the difference immediately and asked him about it to no avail. Don spent his spare time locked away in his room, staring out the window at the courtyard below his room, lost deep in thought and self debate. It was a week before he finally decided to hunt down Sir Cadmus and ask that they could meet in the same place as last time, the eastern side of the courtyards. Don informed this knight that he believed his claims, but didn’t understand why he had even bothered telling him; it wouldn’t change much of anything. Telling anyone of this would either result in the execution of the knight for slander or the execution of the knight and the queen for infidelity. Don would still become king, and he would still only be a knight. The knight’s response was that he had watched his only son age for seventeen years, sworn by the queen to keep it a secret, and simply couldn’t stand how badly royalty had gotten to his head, that perhaps knowing the truth would help him see that blood has nothing to do with worthiness. He admitted that growing up in that sort of situation probably would have caused the same thing of him. Their conversation that night left Don all the more certain that the knight was telling the truth. They began meeting on a more regular basis, and expressed interest in swordsmanship; his father expressed equal interest in teaching him. It was after a few weeks of this that Don noticed he was being followed one night, and caught a glimpse of his pursuer; his younger brother. He had noticed a certain strain on their relationship lately—perhaps he had been suspicious that something was going on. He confronted his brother the following evening to ask him; an argument ensued in which he expressed his opinion that because Don wasn’t of royal blood he wasn’t suitable for the throne. The argument didn’t end on an agreement, and a few days later, Samuel disappeared from the castle and the castle town. People said he was kidnapped; Don believed he had been the cause of his brother’s disappearance and confided only to his father what had happened between the two of them; there was no one else he could tell without putting his own father in danger. Don grew more determined to prove his worth to the kingdom, studying by day and learning sword fighting by night. Four years passed before he heard anything else of his brother—it was then that the castle town was invaded by a group of bandits; it got back to Don that the leader of these bandits, Sean, fit the description of his younger brother. His father was among the few knights that managed to survive the attack, but only barely; Don demanded that the King allow him to fight with the mercenaries he was hiring as an extra hand himself and perhaps reason with his brother if he could. Different Between the Realm and Temecula - Don isn’t from Ireland, obviously. - Due to his real history, he’s always been pretty quiet and humble; he can be pompous, but he’s never been as stuck-up and cynical as he would have been in his early years in Temecula. - He had a horrible relationship with his real father that resulted in his running away from home at a young age. His current personality (in the Temecula timeline) matches his real personality; he’s determined, good with people, and definitely loves women—he probably has quite a few kids he’s never met, actually.
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Post by Κομμα on Nov 19, 2010 10:03:18 GMT 7
Name: Harpi Known As: Harpi Class: Rogue Weapon Proficiency: Knives (untransformed), strike (transformed) Weapon(s) of Choice: Daggers when she’s untransformed, but only for the sake of sneak attacking. She can only do good fighting in her transformed state, in which she doesn’t need weapons, but can only stay transformed for a limited period of time. Appearance: She looks like Lute from FE The Sacred Stones in facial features, as well as has the same hairstyle, except her hair is dark green and she has yellow eyes. Her build is closer to that of Vika from FE Radiant Dawn in her untransformed state, however; same wing type as well, except the feathers are the same shade of dark green as her hair. In her transformed state, her hands and feet become sharp, scaley, black talons with the scales stretching about halfway up each of her arms and legs; and more of her body will be covered in lighter green feathers. She only transforms when threatened. PersonalityHarpi is generally easy-going and happy-go-lucky. The growing prejudice of “mutants” like herself has led to her hatred of prejudice and generalizations, but she doesn’t let this hatred hinder her positive outlook on life. She sees her fellow “mutants” as a new evolution, and possibly better; while they can’t make a full transformation, they are capable of staying transformed for longer than their “normal” counterparts. She is also quite sneaky, and enjoys using her skill of stealth to play tricks on people. She also isn’t above stealing if she needs to, but it generous enough about it as she has no problem stealing for others as well. While Harpi is very sociable, angering her isn’t advisable, given she can become rather frightening when angered—even without transforming, she has a way of sending a chill down the spines of her enemies with only a glare in their direction. FamilyHarpi was born to two normal shapeshifters who, upon discovering her mutation, shifted her off to an aunt with the same problem. Harpi doesn’t know who her parents are to this day, and also doesn’t care—her Aunt Sonia is as close to a parent as she ever had, an though she is old enough to live on her own now, she still looks at her aunt as a mother more than anything else. Aside from what her Aunt Sonia told her when she was old enough to hear it, Harpi knows nothing about any other family she might have. HistoryHarpi lives in a tribe of bird-type shapeshifters that has gradually been more and more affected by a mutation with each generation of children. This mutation, now present in about half of the tribe, makes it impossible for those affected by it to make the full transformation to a bird; they can only transform to half-bird creatures. The tribe found it strange when the mutation first began appearing, but didn’t think much of it until subsequent generations began showing it more frequently. Harpi is in the half of her tribe that have the mutation; shifters are generally able to fully shift by the age of four, but Harpi was one of those who wasn’t. Her real parents passed her on to her aunt, who had the same mutation, and she never saw them again. She grew up with no mention of them, and grew up with little to no memories of them. To her, her aunt was her only parent. She lives on her own now and persecution of the “mutants” is stronger than ever. It has grown to the point where it is nearly impossible for her kind to even go shopping without problems; Harpi uses the advantage of her own stealth to steal what she needs from the shopkeepers who would otherwise severely overcharge her and her fellow mutated shifters, and will also gladly help out any of her kind who can’t afford the steep prices for something as simple as a loaf of bread. She knows as well as any of her kind that there is talk of banishing the mutants from the tribe to stop their contamination; she also knows that many of them plan to fight for their right to remain there if they have to, and fears that none of them will make it out alive. The child of two “normal” shifters, Harpi knows well that the mutation is already present in a number of the non-mutants, just not active, and that the banishment would be pointless. However, it would also be pointless trying to talk sense into the normal ones, as they are adamant at this point that getting rid of the mutants will save them. They can only wait to see when everything will come to a head; Harpi plans to keep her bright outlook right up to the climax of their differences. Different Between the Realm and Temecula - She isn’t a Shinigami, she’s a shape-shifter Other than the species difference… yeah, this is Harpi as we all know her. =D
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Post by Κομμα on Nov 19, 2010 10:04:03 GMT 7
Name: Akino Known As: Akino Class: Warlock Weapon Proficiency: Tomes and knives Weapon(s) of Choice: He uses fallen dark magic, and uses tomes as his mediums for it. I figured tomes were most suitable for Akino since tomes are books and his regular weapon is a notebook, after all. He carries a dagger that he may also use in close range. Appearance: He is similar in appearance and build to Volke from FE Radiant Dawn, though a bit younger and with black hair and dark red eyes and a paler complexion; his clothes are more or less exactly the same, except he doesn’t have the cloth over the bottom half of his face. His wings look like those of Naesala from Radiant Dawn. Though he is from the same shapeshifter subclass as Harpi, he has a higher form of the mutation she has that prevents him from transforming at all. PersonalityAkino is generally cynical, though this he’s just as likely to be cynical in good humor as he is in a pessimistic and complaining sort of manner. He took up this sardonic personality quite purposefully—to prevent people from taking much interest in him, and he very much prefers not to talk about his past. He is truly resentful of the guild of fallen magic users he is employed by, and this resentfulness keeps him in a perpetual bad mood and makes him quite hard to approach. At heart, he isn’t a bad person, but is of the complete understanding that turning against the guild would be the death of him. He fears death above all other things, and would rather suffer through his life with the guild than go to an early grave. He considers himself to be without love, and thinks that romance is for “pansies”. His home and his family were all he ever loved, but with his callous exterior, he would probably never admit to loving anything or even having a past that he remembers before the guild—at least not without great convincing. He also has an inexplicable taste for green apples and is nearly always seen eating one. FamilyAkino’s life before the guild is a mystery that he’s not very keen on letting anyone in on. It could be assumed that, like him, they were bird-type shapeshifters, but anything else is left up to speculation. HistoryAkino was kidnapped at a young age by a guild of fallen magic users that refer to themselves as The Fallen Ones (name is subject to change). He wasn’t as young as most of their new recruits, however, and therefore remembers his past and greatly resents the guild for taking it away from him. Since the guild is now all he has, however, it’s impossible for him to get out of it. He has helped them in their various missions of kidnapping and teaching the new recruits the ways of fallen magic. A lot of their ill-doings have remained etched in his memory; it was perhaps ten years ago that the guild tricked a village of mages into letting in a few of their kind to scout new recruits and the potential of the village as a base. They discovered upon attacking the village that they were both outnumbered and overpowered if they planned to take the village itself, but it was too late to run—they burned it, and in the panic were able to dispatch most of the town’s residents. Akino managed to save one person he found that had only been knocked out by a one of the guild’s attackers when he and a few others were dispatched to take out the last remaining survivors by dragging the man off into the woods. A few younger children were taken to be schooled in the art of fallen magic, though most of them perished in the battle with the adults. Akino remains in the guild in the current timeline, halfway looking for any opportunity to escape but not really expecting one to present itself. Different Between the Realm and Temecula- He isn’t a Shinigami, he’s a shapeshifter who… can’t shift. - Obvious differences in appearance: his wings are eagle rather than batwing bones, and he isn’t half skeleton. Aside from that… really, he even still loves apples and hates his superiors. It’s Akino through and through.
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Post by Κομμα on Nov 19, 2010 10:06:18 GMT 7
Name: Cadmus Moraine Known As: Cade Class: Blade Paladin Weapon Proficiency: Swords Weapon(s) of Choice: Broadswords Appearance: Cade is similar in appearance to Nolan from FE Radiant Dawn, though his hair is has less of a red tint to it, and he is generally more heavily armored. PersonalityCade is determined and hardworking; it is for this reason that he was able to become a royal knight and work his way up the ladder fairly quickly. He is generally quite humble, but can be rather pompous at times, but has mostly learned to recognize when he gets like this and stop before it becomes a problem. He is very levelheaded and not particularly easy to anger. He’s serious when the situation calls for it and can take charge at a moment’s notice, but is generally quite a joker at any other time. Like his son, he has had a love for women since his adolescent years. He doesn’t share the same fear of commitment, however, as he was at one time engaged to be married. FamilyCade lived with his mother and father up to the age of eighteen, when he joined the royal knights. His father had been part of Glendaeth’s military for as long as he could remember had had trained him in sword fighting. As a knight, Cade was originally stationed on the Glendaethan border to keep watch for outsiders as a part of the powerful border guard of the kingdom of Glendaeth. While there, his fiancé of one year was married off by her parents to Prince Sargon. Upon returning from the border a few years later, he would have one child with her before she would break off the affair. HistoryCade was born and raised in Ardeus, the castle town and capital of Glendaeth, and was taught sword fighting by his father throughout his youth—it could be said that he began his training to become a knight at the young age of six. He had known Alana, the girl to whom he would later become engaged for most of his life—her family moved to Ardeus when he was seven. Her father was the newest advisor to the king and the move has simply seemed logical for her family. The two developed a close friendship as teenagers that eventually turned romantic—they had been together for two years when Cade proposed. Alana’s parents were against it entirely, knowing that Cade aspired only to be a military man as his father had been, but agreed to it when she threatened to run off, provided they at least wait until she was eighteen. She was still seventeen when Cade joined the royal army and was sent away to the Glendaeth border; neither of them would discover until much later that his unofficial exile was at the request of Alana’s father, who had become close friends with the king as one of his advisors. He also suggested to the King, who was at this time weary of the throne and wishing for his son to find a suitable queen so he himself could retire, that his own daughter be introduced to Prince Sargon. Though Alana fought it, she was married off to the prince to become the next queen of Glendaeth. When he was allowed to return to Ardeus later to be stationed at the castle, it was much to the shock of Cade that his fiancé was now the queen of Glendaeth; she spoke with him on the night of his return and explained the situation to him. They decided to keep their relationship alive in secret. This was, at least, until a few months later when she discovered she was pregnant. She spent the nine months with King Sargon believing the child to be his own, wondering herself what to do about Cade, who she avoided as often as she could now. Once the child was born, a boy, the next heir to the throne, she spoke to Cade, though only to tell him that they had to stop now. Regardless of whose child the boy was, he would be looked at as the son of the king, and Cade was never to speak to the boy. It became painfully obvious to both the queen and Cade himself as Prince Donald grew older that his father couldn’t have been the king; he looked and acted too much like his real father had, and only grew more alike him as each year passed. However, his status as royalty spoiled Don’s better judgment; it greatly pained Cade to watch his only son grow into a royal brat, ignored by his parents who were simply too busy for him. Cade managed to hold off until Don had turned seventeen to confront the queen on the issue—she had insisted that he keep quiet about it, at least until Don had inherited the throne, and after some arguing, he agreed to her terms. Even so, he didn’t hold to his agreement. When the opportunity presented itself, he simply couldn’t hold to his agreement—he convinced the prince to meet with him that night. Don refused to believe his father’s words that night and threatened to go to the king about it the next day. Cade remained on edge for the next few days—then Don returned to him, the snappish tones he had taken a few nights prior quite suddenly vanished. They met that night, and he told Cade that he did indeed accept everything he had told him, but couldn’t understand what point there was in it, as there was nothing either of them could do about it—mentioning it to the king would only get him executed for lying to the prince. Though reluctantly, Cade told him the truth—he merely didn’t want to see his only son grow up to be a spoiled brat because he was raised to believe he had a birthright to the throne. He saw a change in his son’s attitude immediately after their first meeting, and they saw each other on a regular basis. Don expressed an interest in training in sword fighting and asked Cade to teach him—it wasn’t a general practice for royalty to be trained in that sort of thing, and he had apparently always been curious about it. He agreed to. It was a few short months later that his younger half brother, Prince Samuel, went missing from the castle. While everyone else was fearing the thirteen-year-old son of the king and queen had been kidnapped for a ransom, or worse, been killed, Don told Cade that night that Samuel had somehow discovered that Don wasn’t the king’s son and had confronted him over it—he feared it was his own fault that Samuel was missing—that he had run away as some strange sort f retribution for Don’s refusal to confess to the king that he wasn’t the true heir to the throne. The truth was luckily discovered by no one else, and the next few years passed fairly uneventfully, the kingdom of Glendaeth as peaceful as ever. Don was twenty-one and still had a few more years before his father would retire and he would be forced to find a woman to marry and make queen, when Ardeus was invaded. Cade led the first troupe of soldiers to fight the invaders, and it became evident very quickly that these people weren’t outsiders to the kingdom of Glendaeth, some of them even from within the capital. The most notable, their leader, was a young boy in tattered clothing, probably only a teenager—Ardeus had no trouble recognizing him. Though he called himself Sean, he was undoubtedly Prince Samuel. His small army of bandits had no trouble defeating many of the royal knights—Cade was one of the few that managed to escape alive, though only just. He made it back to the castle to be treated for his wounds, and told Don when Don came to see him that Sean was his brother. Sean made his demands and his stance very clear over the next few days: he would wait for a week in the town for the prince of Glendaeth to agree to meet with him. If he never showed himself, Sean would attack the castle. If another army was sent to attack him, he would also attack the castle. If he showed himself and agreed to the terms Sean presented, Sean would leave quietly. If he showed and refused, Don would be killed. Don tried to convince the king to let him go and heard out Sean, but the king would hear nothing of it and spent the next few days hiring mercenaries from over the land to fight alongside the last few of the royal knights. Cade would be there to fight with them, despite a few of his injuries still persisting and Don’s insistence that he stay behind. Different Between the Realm and Temecula - Aside from the fact that he doesn’t exist in the realm? の_の Yeaaaah... That’s right, Cade is completely original to Temecula! And as I said in Don’s profile, he isn’t the father of the Don we know. Don’s father is not a good man.
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